CVE-2026-25546

high

Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

References

https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928

https://github.com/Coding-Solo/godot-mcp/pull/67

https://github.com/Coding-Solo/godot-mcp/issues/64

https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a

Details

Source: Mitre, NVD

Published: 2026-02-04

Updated: 2026-02-05

Risk Information

CVSS v2

Base Score: 7.2

Vector: CVSS2#AV:L/AC:L/Au:N/C:C/I:C/A:C

Severity: High

CVSS v3

Base Score: 7.8

Vector: CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

Severity: High

EPSS

EPSS: 0.0007