CVE-2026-110735

low

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

References

https://github.com/godotengine/godot/issues/123608

https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-101305

https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers

http://www.openwall.com/lists/oss-security/2026/10/15/3

Details

Source: Mitre, NVD

Published: 2026-10-14

Updated: 2026-10-15

Risk Information

CVSS v2

Base Score: 1.2

Vector: CVSS2#AV:L/AC:H/Au:N/C:N/I:P/A:N

Severity: Low

CVSS v3

Base Score: 2.5

Vector: CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N

Severity: Low

EPSS

EPSS: 0.00134