CVE-2026-110734

low

Description

Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

References

https://github.com/godotengine/godot/issues/123608

https://euvd.enisa.europa.eu/vulnerability/EUVD-2026-101301

https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers

http://www.openwall.com/lists/oss-security/2026/10/15/4

Details

Source: Mitre, NVD

Published: 2026-10-14

Updated: 2026-10-15

Risk Information

CVSS v2

Base Score: 1.2

Vector: CVSS2#AV:L/AC:H/Au:N/C:N/I:P/A:N

Severity: Low

CVSS v3

Base Score: 2.5

Vector: CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N

Severity: Low

EPSS

EPSS: 0.00134