CVE-2020-6017

critical

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

References

https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/

https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43

Details

Source: Mitre, NVD

Published: 2020-12-03

Updated: 2026-06-17

Risk Information

CVSS v2

Base Score: 7.5

Vector: CVSS2#AV:N/AC:L/Au:N/C:P/I:P/A:P

Severity: High

CVSS v3

Base Score: 9.8

Vector: CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H

Severity: Critical

EPSS

EPSS: 0.05655